![]() ![]() Detail level in photorealistic renderings can only drag the user attention form the concept of the project to the graphic results of the project made, and that can really damage the project if we fail to crate photorealistic graphics, as it will end up looking as something we didn’t care enough about in order to present such results. Of course if you are not working with photorealistic scenes that is not an issue, quite the contraire.įor scenes where you only want to transmit the idea of how to live that “space”, making a high detailed render can be a huge mistake. If the model is not detailed enough, then it will lack of the realistic feel of grass leaves casting shadow over the floor and reflecting at the glass planes of our project. When working with 2D vegetation, shadows are an issue. Why? The answer can be a one-worded one: Shadows. Choose high quality cutout trees for faceme componentĪbout 70% of the final result of the image, in the case of 2D vegetation, is how well we manage to use the tree textures and how to place them, in order to not feel affected if we want to rotate the camera for taking another angle still shot of the scene.įirst of all, 2D vegetation MUST be a high-quality cutout version of a tree/plant for applying it to our scene. 2D vegetation can also reinforce that kind of “instant” effect that we may want for our renderings, as if we took a shot from a distant point of the scene itself, and also tend to not drag as much attention as high detailed 3D models (this of course if the 2D vegetation files are properly used), and also can be used to create unrealistic render-styles often commonly used in Site Planning renders or even for concept idea renders as they take only 1/10 percent of the time 3D vegetation takes to render. Animations with 2D vegetation seem like a sin for most designers, as the effect of working with plane 2D image is really obvious when you are rotating the camera view while you move. But notice that this only works for 3D Renderings. On the other hand 2D vegetation allows us to create beautiful scenes with less RAM consumption. You can use plugins to create 3d vegetations in Sketchup like in this example: In this tutorial we are going to learn how to use 2d vegetation images as faceme components in sketchup – a must for everybody who is interested in architecture visualization in Sketchup. Why “faceme component”? Because you can define that this plane should always face the camera! This is great because now you do not have to make sure that all the trees you use are aligned to the active camera! The genereal idea is to use a cutout tree image that is mapped on a plane which can be placed in your scenery like a billboard. Here the Sketchup faceme components are ideal to use for trees. Often times we need a good result in a reasonable time frame. ![]() As we learned using 3d vegetations and trees components in Sketchup could bring great results, but slow down the rendering process and overall workflow quite a bit. ![]()
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